![]() Check out the video above for the 2020 edition of our Marmoset Toolbag Showcase, and immerse yourself in more awesome artwork by following the image links below to each featured artist’s portfolio. The artists showcased in this year’s video have demonstrated keen artistic and technical abilities, helping push the creative possibilities of Toolbag in rendering their 3D character, environment, and weapon art. After discussing with other testers and distilling the information as best as possible, I don't know how I could better explain it other than the Metalness factor, be it with Uber or Principled shader, produces unexpected and unrealistic results.Each year we celebrate the Marmoset community with a video that shines a spotlight on a selection of marvelous artwork rendered in Toolbag. If there is any other information required, please let me know. Please see image and scene attached for comparison (including shader settings used) and a Blender scene with RPR and Cycles materials set up for you to debug. Other testers have provided results for RPR in C4D, as well as comparison images for C4D Standard and Octane Render however none of the latter exhibit this reflection behaviour, only ProRender in C4D does. For your convenience, I have tested the same settings (Black base colour, Metalness set to 1.0, Reflection Colour set to black and Reflection Roughness set to 1.0, disabled every other shader layer) on 5 different render engines: RPR, Cycles, LuxCore, Arnold and Pixar RenderMan 23.4, which I assume we can all agree is an industry-leading engine and therefore the best reference. Summing it up as concise and clearly as I possibly can - using Metalness will result in a very bright tangent reflection/halo even when there realistically should not be one. Tested RPR 2.4 for Blender, RPR 2.9 for Maya, reproducible in every version so far, including C4D's latest Windows 10 2004, Threadripper 2990WX, 2x Radeon VII
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